OutRun Online Arcade; Review

Continuing their theme of bringing some old classics back to live with the existence of the Xbox Live Arcade, Sega have released an upgraded version of OutRun, this time taking the guise of OutRun Online Arcade.

OutRun Online Arcade (OOA) looks the business, and to be honest it’s a perfect example of Sega at their best. In HD, it looks beautiful. Extreme colours make this game what it is.

I have never played a game quite like OutRun. I am a BIG racing fan, and I normally stay well away from the arcadey games. But there is just something about OutRun that make it very different from the others. It is total chilled-out, relaxed gameplay, which really never gets old.

OOA comes with a few game modes to get your teeth stuck into. OutRun mode is what you’d expect from the arcade version; simply chose your routes as and when you get to the junctions. There is also an option to race on every one of the 15 stages, one after the other. Heartbreaker sees you frantically trying to do what you can to win over the young lady sat next to you, and Time Trial gives you the opportunity to get closer to that elusive 4 minutes, 30 seconds.

The achievements in OOA are challenging, but not frustrating. At first glance they seem simple enough, but some will take time and skill to unlock. And the only way to improve your skill is to play and play and play. Which is no chore, believe me. And even if you do get a bit tired of playing on your own, 6-player online racing is one button press away on Xbox Live.

Overall, OOA is a fantastic edition to the Xbox Live Arcade - and it’s amazing just how much they managed to cram into this bite-size title. It looks like a racing game that could easily of been released on a disc, and it plays a hell of a lot better than some of the full-priced trash out there.

Priced at 800 MS Points, OOA is simply a bargain that should not be missed by anyone. I urge you to go and download this game today. As with all Arcade titles, there is a trial version available if you want to try it out before you buy.

9/10

Mythic Map Pack; Review

After months of waiting, the (majority of the) world finally got hold of the Halo 3 Mythic Map Pack last week; myself included. In a clever ploy to sell more copies of Halo Wars, the Limited Edition version came complete with a code to download the three maps before their general release on the Marketplace. The three maps included in the pack are called Sandbox, Orbital and Assembly.

Each map is very different, and I must say straight away that they are all brilliant. Sandbox takes what was started with Forge and Foundry, and just amplifies it by about a billion. The possibilities with this map are endless when it comes to Forge’ing the hell out of it - not to mention a bit of crazy golf with the new items included. I can’t wait to see what is created once the mass-community gets hold of it. Secondly you’ve got Assembly, which is a vast, although claustrophobic-feeling, Covenant map which seems to work really well for CTF. You’ll also see everyone charge straight to the middle to grab the hammer; until they’ve managed to get their “Hammer Time” achievement, anyway.

Last but by no means least is probably my favourite map; Orbital. It looks great, and it plays great, especially for SWAT. It takes a while to figure out the layout, but when you’ve got it in your head, it’s one of the most enjoyable maps I think I’ve ever played on Halo. The vehicles really come into their own for CTF on Orbital, but you need to find a good driver to navigate the hallways.

Each of the three maps features a hidden skull, which can be found by exploring in Forge mode. I’m not going to give away too much, but finding the skulls is so much fun, and you’ll be amazed at how Bungie find such imaginative places to hide them. Sandbox being a perfect example.

Overall, I’d say this is the best map pack that Bungie have released. Three absolute crackers that every single Halo 3 player will want to buy. At 800 MS Points, they’re a bargain. Hell, I’d even advise you to go and buy the Halo Wars LE, just to get them early.

Street Fighter IV; First Impressions

It feels like classic old school Street Fighter, but it looks beautiful and modern. What Capcom seem to of achieved with SFIV is pretty remarkable. A fast, fluid, 2D-style beat ‘em up, with a fresh coat of paint and stunning manga-style visuals. It really is wonderful to look at, and it’s fast paced action means it’s great to play, too.

It hasn’t been totally plain sailing so far, however. It still suffers from the ridiculously hard learning curve in Arcade mode; whereby in the blink of an eye, the AI turns from a push over to an ultimate fighting champion. Twenty continues later, and it begins to get very annoying.

That said, I am enjoying SFIV, and I’m sure I’ll be picking it up for a fight or two for a little while yet. Even if it’s just to see Crimson Viper again - she’s a fox.

Halo Wars; First Impressions

Being a huge fan of the Halo franchise, I was naturally looking forward to this game. After playing it for a couple of evenings, I have to say that I am really enjoying it. It’s not ground-breaking, but it seems like a really good, solid game.

halo-wars

I’m working my way through the campaign at the moment and hunting for skulls has now taken over my evenings. I seem to have no control over my eyes quickly scanning across the screen, looking for any object that even resembles a skull. I love the whole treasure hunt vibe around them.

I’ll post my review in a couple of days, but overall, I’m enjoying it so far.

Race Pro; Review

Race Pro had a lot to live up to. Maybe not in Halo or Gears of War proportions, but for motorsport enthusiasts around the world, this game could single-handedly evolve the console racing genre forever. And for those motorsport enthusiasts reading, don’t worry. It does.

Traditionally, console racing games have thrown around the “simulation” tag far too frequently in the past. We’ve seen it claimed by many franchises; Forza Motorsport and Gran Turismo to name the most poignant two. And whilst they might of taken the genre by the scruff of the neck, it’s hardly fair to call them simulations – especially when compared with the likes of Simbin’s own GTR series, or the massively popular rFactor on the PC.

race_pro_screen_3801

Race Pro sets the tone straight away; simple, easy to use navigation without getting flashy. It’s not a game for the mainstream. But then again, it never was going to be. So from the menu screen you’re offered Single Race, Career, Championship, Hot Seat, and Multiplayer. Single Race lets you race any of the car classes which you’ve unlocked in the Career mode on any of the 13 tracks for anything up to 75 laps. You can naturally tinker with your difficulty settings, number of AI rivals, and that sort of thing. After about a dozen or so presses of the A button, you’re into a race. Just the way it should be.

Career mode is the beefiest part of the single-player experience, and basically allows you to buy contracts with teams in different car classes, getting harder and longer as you progress through your career. There are 33 contracts in total, each consisting of multiple races, so it’s not something that you’re going to finish in a week. If you don’t really want the burden of an entire career to worry about, then you can just jump into a Championship, consisting of a handful of races in a single series – a more instant way to fill up your trophy cabinet.

Race Pro offers three core difficulty levels - namely Novice, Semi-Pro, and Professional. For the true simulation experience, you’ll want to jump straight into Professional (with all assists off), but for newcomers the option to start off with all assists on, corner makers and a racing line indicator is a welcome addition, and one which will surely entice a few people who would normally of overlooked a game of this caliber.

race_pro_screen_17321

Driving a car on Professional is simply a joy. Whether you’re using the control pad, or a steering wheel, it just feels right. There is no better way to describe it. The key element that stood out for me is the brakes. On Forza Motorsport 2, for example, if you take off all assists and then touch the brakes, your wheels lock up pretty much every time. No such shenanigans here. Feeling how the car responded to heavy breaking for the first time, pretty much confirmed to me that this was a game that every true racer had to own. The steering wheel does have the edge over the pad, as you’d expect. I played with my official Microsoft Wireless Wheel, and I was instantly a good chunk quicker. So whilst playing with a control pad isn’t going to ruin your experience, I would certainly recommend purchasing a steering wheel if you can.

My second favorite aspect of Race Pro is how everything works on Xbox Live. Taking GTR as their example, Simbin have produced arguably the greatest online lobby that a racing game has ever seen on a console. And it’s so simple. You join a lobby and sit in the pits. Whilst the room is filling up, you can play with your setup, do some hot laps, and even monitor your rivals (with the ability to change camera angles). It’s exactly what you want from a racing game lobby, and it works perfectly. The host can then move the session on to qualifying – which disappointingly is fixed to just one flying lap – and then ultimately to the race itself.

race_pro_screen_2151

The bottom line is that despite it’s initial lack of polish, there is always something to do in Race Pro. If you’re looking for a break from your career, you can try your hand at a series championship. If you’ve conquered all of those, then you might want to play with your setup, and try to move up on the leaderboards for your favourite circuit. Or if you’re in the mood to just sit back, then take a trip to the Replay Theater where you can simply watch back any of your saved races, both off and online.

Overall, Race Pro is groundbreaking for two reasons. It’s the first true racing simulation available on a console, pleasing the enthusiasts who get a kick out of tweaking their brake balance. It’s also accessible enough for people new to racing simulations who need somewhere to start. How Simbin achieved this is quite remarkable, and they should be praised for their efforts.

Whilst it’s not perfect, certainly to the eye, it handles like a dream, and really does push the genre forward – it’s for sure the new benchmark.

9/10

Candid Gamer Re-Launch

I am delighted to finally re-launch the Candid Gamer. I will be regularly adding exciting content to the site, including; news, first impressions and latest reviews.

I look forward to sharing my thoughts with you, and to hear your feedback as well. If you’d like to become a contributor for the Candid Gamer, then please get in touch.